PvE Content

The galaxy is full of dangers and opportunities beyond other players. Pirate camps, wormholes, asteroid mining, expeditions, outposts, artifacts, and field scanning provide rich PvE content for every stage of the game.

Pirate Camps

Pirate camps are NPC fleets that occupy systems across the galaxy. Players can scout camps first to assess enemy strength, then launch an attack for loot. A bounty system rewards players for defeating camps.

Pirate Tiers

Four tiers of increasing difficulty and reward:

Scavenger

The weakest pirates — small groups of drones and scouts. Found in Sentinel and Open zones. A solid first target for new players with a handful of scouts and fighters.

Loot: Basic resources (ore, silicates). Occasionally some cryo-ice.

Raider

Organized pirate bands with fighters and interceptors. Found in Open and Dead zones. Requires a proper combat fleet to engage.

Loot: Larger basic resource hauls, plus some rare materials.

Marauder

Dangerous pirate formations including heavier warships. Found in Dead Space. These require a strong, well-composed fleet to defeat.

Loot: Significant resources, higher chance of rare materials, and a chance at Precursor Fragments.

Scouting & Bounties

Respawning: Pirate camps may reappear after some time. It's worth revisiting systems you've cleared — new camps bring new loot.
Danger: Pirate camps in more dangerous zones are tougher but offer substantially better rewards. Risk matches reward.

Wormholes

Wormholes are temporary anomalies that appear in star systems. Sending a fleet inside triggers a multi-phase run — a gauntlet of encounters with escalating danger and better discoveries the deeper you push. You can retreat mid-run if things get too dangerous, keeping whatever loot you've collected so far.

Wormhole Classes

Class Difficulty Reward Profile
C1 Low — introductory wormhole content Starter salvage and materials
C2 Moderate — requires a solid combat fleet Better caches and stranger contacts
C3 High — dangerous encounters and hazards High-value salvage and rare finds

How Wormholes Work

Encounter Varieties

Inside wormholes you might face:

Strategic retreat: If your fleet is battered after a tough phase, consider retreating with what you have. A destroyed fleet earns nothing — a retreated fleet keeps everything collected so far.
Higher risk, higher reward. A damaged fleet can retreat safely only between phases. Decide before starting the next encounter.

Asteroid Mining

Asteroid fields scattered across star systems contain extractable resources. Mining is a critical part of your economy, especially for rare resources not easily produced by buildings.

Field Types

Field Type Resources Found In
Ore Ore, some silicates All zones
Ice Cryo-Ice Open+
Gas Hydrogen Open+
Plasma Plasma Core Open+
Quantum Quantum Dust Dead Space
Dark Dark Matter Dead Space
Field availability: Security zone controls which field types can appear and how rich they tend to be, but the system's star type still matters. A permitted field type is never guaranteed in every system, and some high-value fields may stay hidden until deeper scouting, station control, or later field activity reveals them.

Asteroid fields are finite and can also expire. A mining fleet returns when its target is depleted or disappears. If an outpost loses its assigned field, it becomes a drifting outpost: production stops, but the structure can be relocated to another eligible field.

How Mining Works

  1. Send mining ships to an asteroid field.
  2. Ships extract resources in cycles — each cycle yields a batch of materials that fills your mining cargo.
  3. A normal mining run is capped at 10 cycles. The optional Mine Until Full mode ignores that cycle cap for an ordinary player mission and continues until cargo is full or the field is depleted. Scripted missions do not use this override.
  4. Mining Vessels and Ice Drills can break down during a cycle. A breakdown ends that ship's mining for the run; other ships continue.

Mining yield depends on ship type, field type, field richness, cargo space, and active bonuses. Dedicated mining hulls must match the field they are sent to.

Specialized Mining Ships

Ship Specialization Notes
Mining Vessel Ore, Plasma fields The basic mining workhorse
Gas Collector Gas, Quantum fields Atmospheric/gas field scooping
Ice Drill Ice, Dark fields Handles exotic frozen materials
Excavator Direct: Ore, Ice, Gas, Plasma. Support: every field type. Improves the whole fleet and can support specialists in Quantum and Dark fields; it does not directly extract biological fields.
Pirate raids and PvP: A pure Sentinel fleet of up to five mining ships is hidden from Field Attack and field scans; adding any non-mining ship removes that protection. Watch and Hunt patrol coverage suppresses pirate raids, while an active pirate camp raises danger. An outpost turret can reduce raid risk outside Dead Space; its turret and shield fight if the outpost itself is attacked, but docked garrison ships do not escort the mining fleet. An attached Industrialist command vessel with Open Sector Safety can prevent pirate raids against a sufficiently small Open-space mining fleet; the Command Core shows the current ship-count limit.

Escorts and Civilian Protection

Field Scanning

Before committing a mining fleet, you can scan asteroid fields to learn exactly what they contain. Field scanning uses at least one recon ship equipped for field analysis.

Standard Field Survey

Survey Volume and Diminishing Signals

Anomaly Investigation and Rested Charges

Xeno Survey

Tip: Always scan a field before committing your mining fleet. Knowing the exact composition lets you send the right specialized ships and avoid wasting cycles on low-yield fields.

Expeditions

Season 0 expeditions send a specialist fleet into Dead Space to discover encounters, resources, and Precursor Fragments.

Requirements

How Expeditions Work

Expedition Rewards

Commander synergy: The Explorer commander boosts expedition loot directly — if you plan to run expeditions often, Explorer (or Diplomat with the Expedition doctrine) is the natural pick.
Tip: Expeditions are a repeatable source of unusual discoveries once you can operate in Dead Space. Check cargo and mission requirements before dispatch.

Outposts

Outposts are autonomous facilities built on asteroid fields. They passively extract resources, store them, and serve as forward operating bases for your mining and military operations.

Building an Outpost

  1. Research Outpost Engineering.
  2. Build an Engineer Ship.
  3. Send the engineer to an asteroid field.
  4. The engineer is consumed — dismantled to become the outpost foundation.

There is a cap on how many outposts one player can own at the same time. Pick locations strategically.

Outpost Buildings

Building Purpose Details
Extractor Passive mining Automatically extracts resources from the asteroid field over time
Shield Defense Protective barrier that reduces incoming damage during attacks
Turret Defense Automated weapon system that fires at attacking fleets
Dock Fleet operations Expands the fleet garrison at the outpost with every level.
Storage Resource storage Adds basic and rare resource capacity per level.

Garrison & Fleet Operations

Outpost production pauses during vacation mode, construction, relocation, and drifting. An Extractor works only on its assigned asteroid field; special quest fields are planet-only targets and cannot host outposts. Capital ships cannot be used to establish or operate Sentinel outposts.

An outpost attack first resolves its shield stage and then the structure battle. The turret and shield are the outpost's defenses; ships merely docked in the garrison do not defend a separate mining fleet in the field.

Relocating an Outpost

An existing outpost can be moved to another active, accessible and unoccupied asteroid field through the Relocate Outpost operation. Personal quest fields are invalid. This is not a second construction mission and does not consume another Engineer Ship, but it uses a fleet slot and hydrogen stored at the outpost. Construction, repair, an existing relocation, or active missions launched from or targeting the outpost block departure. Production stops during transit. If the destination expires or is taken before arrival, the outpost enters drift instead of appearing on an invalid field.

Storage Capacity

Zone Production Bonuses

Outpost Extractor production scales with the security zone it sits in:

Advanced Outpost Systems: Research Advanced Outpost Systems to raise the maximum building levels for all outpost structures, unlocking higher Extractor output, stronger defenses, and more garrison capacity.
Outpost destroyed? If your outpost is destroyed while a fleet is on a mining mission dispatched from it, the fleet will redirect to your nearest planet — the emergency return takes a long time regardless of distance, so don't count on that fleet coming home quickly.

Artifacts

Artifacts are rare relics found throughout the galaxy. They can be activated for powerful temporary boosts or permanently transcended for lasting benefits.

Finding Artifacts

Using Artifacts

  1. Study — newly found relics are unidentified. Deliver them to a planet with a Research Lab and assign an available Artifact Analysis study slot to reveal their effect and rarity.
  2. Activate — pay the displayed activation cost and wait for preparation. The artifact then provides a temporary effect. When its duration ends, it returns to your collection in an inactive state; activation does not consume it.
  3. Transcend — unlock the Transcendent Artifacts research, then open a legendary artifact's card. The process consumes one inactive Common, Rare, and Epic artifact with the same bonus and scope, plus the displayed number of Precursor Fragments. These ingredients are the recipe for creating a Transcendent artifact; Transcendent artifacts do not drop as a separate rarity.

Artifact Effects

Artifacts provide various bonuses, including:

Discovery policy: The guide explains the artifact lifecycle but does not publish a complete artifact catalog, encounter odds, or hidden reward tables. The interface shows the exact cost, duration, and transcendence recipe for artifacts you have identified.