Commanders

Your commander sets the tone of your empire. Each archetype grants a set of passive bonuses that shape which strategies pay off best — from raw industry to exploration to open warfare.

How Commanders Work

Think about your playstyle first. Going for a trade / megastructure empire? Industrialist or Scientist will feel natural. Planning to brawl in open space? Warlord. Love digging through expeditions and wormholes? Explorer. Want to adapt as the game evolves? Diplomat.

Industrialist Economy

“King of mining and production.” Advisor: Varn Steelridge, Chief Engineer.

The Industrialist is built around out-producing rivals. They extract more from every mine, pull more out of every asteroid field, and stack more in every warehouse. If your plan involves feeding a massive fleet or stockpiling for megastructures, this is the commander for it.

Bonuses

Best at

Scientist Research

“First in technology, fastest in research.” Advisor: Dr. Elara Voss, Chief Scientist.

The Scientist climbs the tech tree faster and cheaper than anyone else. They also squeeze more out of their grid — improved energy output keeps advanced buildings humming, and small bonuses to population and rare resources feed late-game research needs.

Bonuses

Best at

Explorer Exploration

“Fortune favors the bold.” Advisor: Kael'thos, Pathfinder.

The Explorer lives on the frontier. They loot more from every expedition, every wormhole, and every field survey, while their fleets travel faster, burn less fuel, and carry more cargo home.

Bonuses

Best at

Warlord Military

“Victory through strength.” Advisor: Zik'nara, War Commander.

The Warlord doesn't want to out-trade or out-research you — they want to out-fight you. Every ship hits harder, takes more punishment, and costs less to replace. An extra fleet slot lets them keep more fires burning at once.

Bonuses

Best at

Diplomat Adaptive

“Adaptability is survival.” Advisor: Ambassador Lysara, Grand Diplomat.

The Diplomat has no built-in bonuses. Instead, they pick a doctrine — a themed bonus package — and can switch between doctrines as their situation changes. Each doctrine is somewhat weaker than the dedicated specialist, but being able to change focus is a powerful strategic tool on its own.

Doctrines

Industrial Doctrine

Leans into mining and production — a lighter version of the Industrialist's bonuses.

Research Doctrine

Leans into research speed, research cost and energy — a lighter version of the Scientist's bonuses.

Expedition Doctrine

Leans into PvE loot, ship speed and fuel efficiency — a lighter version of the Explorer's bonuses.

Military Doctrine

Leans into combat stats and ship cost — a lighter version of the Warlord's bonuses.

Switching Doctrines

Best at

Plan switches ahead. Because of the transition window and cooldown, you can't flip doctrines reactively mid-fight. Think of doctrine switches as strategic shifts between phases of play, not tactical tools.

Commander Comparison

Commander Focus Good for
Industrialist Raw production & storage Heavy economy, big fleets, megastructures
Scientist Research speed & cost Tech rushes, tall empires, late-game power
Explorer PvE loot & fleet mobility Expeditions, wormholes, artifact farming
Warlord Combat stats & fleet slots PvP, raids, aggressive play
Diplomat Swappable doctrines Flexible long-term strategy
Tip: Specific bonus percentages are intentionally not listed here — the game UI shows them on the commander selection screen and in your profile. Numbers are subject to ongoing balance tuning.