Commanders
Your commander sets the tone of your empire. Each archetype grants a set of passive bonuses that shape which strategies pay off best — from raw industry to exploration to open warfare.
How Commanders Work
- You pick a commander archetype when you create your account.
- Your choice is permanent — pick the style you actually enjoy playing.
- Every archetype gives a fixed set of passive empire-wide bonuses (production, research, fleet, exploration, etc.).
- An in-game advisor tied to your commander sends you context-aware tips and messages as you progress.
- There are no penalties — no archetype is strictly stronger than another, they just lean into different playstyles.
Industrialist Economy
“King of mining and production.” Advisor: Varn Steelridge, Chief Engineer.
The Industrialist is built around out-producing rivals. They extract more from every mine, pull more out of every asteroid field, and stack more in every warehouse. If your plan involves feeding a massive fleet or stockpiling for megastructures, this is the commander for it.
Bonuses
- Boost to ore and silicate production.
- Boost to hydrogen and alloy production.
- Improved mining yield for fleet asteroid mining.
- Expanded empire-wide storage capacity.
Best at
- Feeding a large shipyard pipeline without ever running out of raw materials.
- Running long mining operations into Dead space and organizing deep Rift expeditions.
- Saving up for megastructures and other huge projects.
Scientist Research
“First in technology, fastest in research.” Advisor: Dr. Elara Voss, Chief Scientist.
The Scientist climbs the tech tree faster and cheaper than anyone else. They also squeeze more out of their grid — improved energy output keeps advanced buildings humming, and small bonuses to population and rare resources feed late-game research needs.
Bonuses
- Faster research speed.
- Reduced research resource cost.
- Reduced Research Lab upgrade cost.
- Boost to energy production.
- Boost to population growth.
- Small bonus to rare resource production.
Best at
- Rushing key unlocks — FTL, Zero-Point Energy, Megastructure Engineering.
- Playing tall on a few deeply-upgraded colonies.
- Outpacing rivals technologically, then letting their tech advantage snowball.
Explorer Exploration
“Fortune favors the bold.” Advisor: Kael'thos, Pathfinder.
The Explorer lives on the frontier. They loot more from every expedition, every wormhole, and every field survey, while their fleets travel faster, burn less fuel, and carry more cargo home.
Bonuses
- Boost to expedition loot.
- Boost to anomaly survey loot.
- Boost to wormhole loot.
- Higher artifact drop chance.
- Increased ship speed.
- Reduced fuel consumption.
- Extra cargo capacity across your fleet.
Best at
- Long-range operations in Dead and Rift space.
- Farming Precursor Fragments and artifacts.
- Running far-flung raids where fuel and transit time would normally be brutal.
Warlord Military
“Victory through strength.” Advisor: Zik'nara, War Commander.
The Warlord doesn't want to out-trade or out-research you — they want to out-fight you. Every ship hits harder, takes more punishment, and costs less to replace. An extra fleet slot lets them keep more fires burning at once.
Bonuses
- Increased ship attack.
- Increased ship HP.
- Faster shield regeneration.
- Reduced ship build cost.
- An additional fleet slot.
Best at
- Aggressive PvP in Open and Dead zones.
- Running multiple parallel operations — raids, attacks, escorts — thanks to the bonus fleet slot.
- Breaking fortified targets where sustained combat is expected.
Diplomat Adaptive
“Adaptability is survival.” Advisor: Ambassador Lysara, Grand Diplomat.
The Diplomat has no built-in bonuses. Instead, they pick a doctrine — a themed bonus package — and can switch between doctrines as their situation changes. Each doctrine is somewhat weaker than the dedicated specialist, but being able to change focus is a powerful strategic tool on its own.
Doctrines
Industrial Doctrine
Leans into mining and production — a lighter version of the Industrialist's bonuses.
Research Doctrine
Leans into research speed, research cost and energy — a lighter version of the Scientist's bonuses.
Expedition Doctrine
Leans into PvE loot, ship speed and fuel efficiency — a lighter version of the Explorer's bonuses.
Military Doctrine
Leans into combat stats and ship cost — a lighter version of the Warlord's bonuses.
Switching Doctrines
- When you start a switch, the new doctrine takes effect after a 12-hour transition. During that window the old doctrine stays active.
- After a switch, there is a 3-day cooldown before you can start another one.
- You cannot stack doctrines — only one is active at a time.
Best at
- Long-term play where your priorities shift between economic buildup, exploration phases, and war campaigns.
- Players who like to tune their empire to match the current threat or opportunity instead of committing to one style.
Commander Comparison
| Commander | Focus | Good for |
|---|---|---|
| Industrialist | Raw production & storage | Heavy economy, big fleets, megastructures |
| Scientist | Research speed & cost | Tech rushes, tall empires, late-game power |
| Explorer | PvE loot & fleet mobility | Expeditions, wormholes, artifact farming |
| Warlord | Combat stats & fleet slots | PvP, raids, aggressive play |
| Diplomat | Swappable doctrines | Flexible long-term strategy |