Research

Technology is the engine of progress. Five eras of research unlock everything from basic mining improvements to galaxy-spanning megastructures. The tech tree spans 3 branches (Economy, Military, Science) and 13 categories.

How Research Works

Era Progression

The tech tree spans five eras. To unlock a new era, you need to complete a certain number of technologies from the previous era.

Era Theme Key Unlocks
Era 1 — Planetary Foundation Resource production, energy, sensors, probes, basic armor, computing
Era 2 — Orbital Space Access Shipyards, combat ships, shields, weapons, trade, AI officer
Era 3 — Interstellar Expansion FTL, colonization, mining fleets, assault, plasma, moon, wormholes
Era 4 — Advanced Power Ion/torpedo weapons, jump drives, zero-point energy, battleships, cyberwarfare
Era 5 — Ultimate Endgame Antimatter weapons, dark matter tech, megastructures, titans, Alcubierre drive

Era 1 — Planetary

Your foundation. These technologies improve basic resource production, unlock your first exploration tools, and prepare you for space.

Economy — Mining & Energy

Improved Mining

Advanced extraction techniques that increase ore mining efficiency across all colonies. +5% ore per level. Lab 1. Up to 5 levels.

Silicate Refining

Improved silicate processing yields higher purity and output. Boosts silicate production. Early-game tech, stackable across multiple levels.

Hydrogen Synthesis

Atmospheric processors extract hydrogen more efficiently. +5% hydrogen per level. Lab 1. Up to 5 levels.

Energy Systems

Fundamental understanding of energy distribution. +5% energy per level. Lab 1. Up to 5 levels.

Structural Alloys

New alloy compositions increase foundry output. Unlocks Alloy Foundry. +5% alloys per level. Lab 2. Up to 5 levels. Requires: Improved Mining.

Advanced Solar Collectors

High-efficiency photovoltaic arrays. +3% energy per level. Lab 2. Up to 5 levels. Requires: Energy Systems.

Thermal Extraction

Geothermal energy harvesting. Unlocks the Thermal Plant. Lab 2. Requires: Improved Mining, Energy Systems.

Economy — Industry

Expanded Warehousing

Compression and stacking technologies increase all storage capacity. +20% storage per level. Lab 1. Up to 5 levels.

Construction Optimization

Streamlined building processes reduce construction time. +5% build speed per level. Lab 2. Up to 5 levels. Requires: Structural Alloys.

Economy — Population

Dense Housing Modules

Compact living quarters support larger populations. +20% population capacity per level. Lab 2. Up to 5 levels.

Bio-Agriculture

Advanced hydroponics and gene-edited crops. Unlocks Bio Complex. +5% pop growth per level. Lab 1. Up to 5 levels.

Workforce Management

Optimized labor allocation. +10% pop growth, +5% build speed per level. Lab 2. Requires: Dense Housing, Bio-Agriculture.

Military — Defense

Basic Armor Plating

Reinforced hull plating. +2% ship HP, +5% building HP per level. Unlocks Defense Traps. Lab 1. Up to 5 levels.

Point Defense Systems

Rapid-fire anti-air turrets that intercept incoming assault shuttles. +10% AA intercept per level. Unlocks AA Turret. Lab 4. Up to 5 levels. Requires: Basic Armor.

Science — Scanning

Basic Sensors

Improved sensor arrays extend scanning range to adjacent sectors. +1 sector visibility. Lab 1.

Probe Technology

Unmanned reconnaissance probes. Probes (and other recon ships) auto-explore systems along their flight path during Explore missions. +1 sector visibility. Lab 2. Requires: Basic Sensors.

Signal Intelligence

Unlocks espionage operations. Deploy spy probes to intercept enemy signals and gather planetary intelligence. Lab 2. Requires: Basic Sensors.

Science — Computing

Basic Computing

Parallel processing algorithms accelerate research calculations. +3% research speed per level. Lab 1. Up to 5 levels.

Era 2 — Orbital

The age of space. Build shipyards, construct your first fleet, develop weapons and shields, and begin trading.

Economy — Mining & Energy

Advanced Metallurgy

Superior smelting processes yield stronger alloys. +3% alloys, +3% ore per level. Lab 4. Up to 5 levels. Requires: Structural Alloys.

Basic Mining Operations

Fundamental asteroid extraction techniques. Allows freighters to harvest ore from asteroid fields. Lab 3. Requires: Orbital Mechanics.

Economy — Industry

Assembly Lines

Automated assembly systems accelerate ship construction. +5% shipyard speed per level. Lab 4. Up to 5 levels. Requires: Structural Alloys, Construction Optimization.

Economy — Trade

Basic Trade

Establish primitive barter systems between player colonies. Unlocks player trade. Lab 3. Requires: Orbital Mechanics.

Market Access

Establish contact with the Wanderer merchant fleet. Unlocks galactic market hubs. Lab 3. Requires: Orbital Mechanics.

Cargo Expansion

Modular cargo bay extensions increase ordinary ship cargo and the dedicated mining holds of mining ships. +8% cargo per level. Lab 5. Up to 5 levels. Requires: Transport Logistics, Basic Trade.

Trade Contracts

Formal trade agreements within your alliance. Enables the Trade Hub for alliance trading. Lab 4. Requires: Basic Trade.

Military — Weapons

Laser Weapons

Focused energy beam weapons. Unlocks Fighters. +1% attack per level. Lab 3. Up to 5 levels. Requires: Energy Systems, Orbital Mechanics.

Kinetic Weapons

Railguns and mass drivers, effective against armor. +3% attack per level. Lab 4. Up to 5 levels. Requires: Laser Weapons.

Military — Defense

Shield Theory

Silicate resonance fields shaped into protective barriers. Unlocks Shield Generator and Storage Cloaking. +2% damage reduction per level. Lab 3. Up to 5 levels. Requires: Silicate Refining, Energy Systems.

Military — Ships

Fighter Doctrine

Tactical doctrine for fighter squadrons. +2% attack per level. Lab 3. Up to 5 levels. Requires: Laser Weapons, Orbital Mechanics.

Transport Logistics

Optimized cargo handling. Unlocks Transport Shuttles. +20% shuttle cargo per level. Lab 5. Up to 5 levels. Requires: Orbital Mechanics.

Military — Fleet Command

AI Officer Protocol

Automated fleet management. Enables basic auto-evacuation when hostile fleets are detected. Lab 5. Requires: Orbital Mechanics.

Fleet Coordination

Coordinate multiple fleet groups. +1 fleet slot, +1% ship speed per level. Lab 3. Up to 5 levels. Requires: Orbital Mechanics.

Science — Navigation

Orbital Mechanics

Understanding of orbital construction. Unlocks Planetary Shipyard, Scouts, and Freighters. Lab 2. Requires: Structural Alloys.

Orbital Construction

Zero-gravity fabrication. Unlocks the Orbital Shipyard. Lab 7. Requires: Orbital Mechanics.

Impulse Drive

High-thrust ion engines significantly increase sub-light travel speed. +4% ship speed per level. Lab 3. Up to 5 levels. Requires: Orbital Mechanics.

Navigation Computer

Automated pathfinding systems. Lv.1 enables patrol missions and starts Patrol Capacity. Higher levels improve fleet command and can expand patrol capacity. +1 fleet slot per level. Lab 3. Up to 5 levels. Requires: Orbital Mechanics.

Science — Computing

Network Protocols

Inter-colony communication networks enable trade and data sharing. Lab 3. Requires: Basic Computing, Orbital Mechanics.

Science — PvE & Expeditions

Anomaly Scanning

Detect gravitational anomalies and energy signatures in explored systems. Lab 3. Requires: Basic Sensors.

Salvage Operations

Collect valuable wreckage and debris from space battles. Lab 3. Requires: Orbital Mechanics.

Era 3 — Interstellar

Expansion era. FTL travel, colonization, mining operations, assault capabilities, and moon access define this pivotal stage.

Economy — Mining & Energy

Deep Core Mining

Drill into planetary mantles. +3% ore, +2% silicates per level. Lab 6. Up to 5 levels. Requires: Advanced Metallurgy, Improved Mining.

Mining Fleet Operations

Asteroid field extraction protocols. Unlocks Mining Vessels and Gas Collectors. Lab 7. Requires: Deep Core Mining.

Hydrogen Cracking

Catalytic cracking of complex hydrocarbons. +3% hydrogen per level. Lab 6. Up to 5 levels. Requires: Hydrogen Synthesis, Thermal Extraction.

Economy — Industry

Mass Production

Standardized modular components reduce ship costs. -3% ship cost per level. Lab 6. Up to 5 levels. Requires: Assembly Lines.

Advanced Refining

Optimized smelting and microgravity refinement. +10% alloys. Unlocks Low-G Refinery. Lab 8. Requires: Advanced Metallurgy, Mass Production.

Outpost Engineering

Enables building outposts on asteroid fields. Unlocks Engineer Ships and Repair Ships. Lab 8. Requires: Mining Fleet Ops, Construction Optimization.

Economy — Trade

Interstellar Trade Networks

Establishes trade routes between star systems and unlocks automated resource exchange. Lab 8. Requires: FTL Theory, Basic Trade.

Interplanetary Supply Chains

Automated supply chains between star systems. Unlocks Logistics Hub. Lab 8. Requires: FTL Theory, Basic Trade.

Economy — Population

Colonial Governance

Centralized governance. +10% pop growth, +1 colony slot. Lab 8. Requires: Workforce Management, Colonization Tech.

Cultural Development

Fostering arts and culture. Unlocks Cultural Center. Lab 5. Requires: Workforce Management.

Genetic Adaptation

Targeted gene therapies. +15% pop capacity, +1 colony slot. Lab 10. Requires: Bio-Agriculture.

Military — Weapons

Plasma Weapons

Superheated plasma projectiles. +3% attack per level. Lab 6. Up to 5 levels. Requires: Kinetic Weapons, Advanced Metallurgy.

Missile Systems

Self-guided warheads. Unlocks Missile Cruisers. +1% attack per level. Lab 7. Up to 5 levels. Requires: Kinetic Weapons.

Electronic Warfare

EM jamming and sensor disruption. Unlocks EW Ships. +5% counter-intel per level. Lab 6. Up to 5 levels. Requires: Laser Weapons, Shield Theory.

Mine Warfare

Deployable space mines for area denial. Unlocks Mine Layers and defensive mine deployment. A Covert Mining fleet must include at least one Stealth Ship, one Mine Layer, and one EW Ship and Hacker Ship for every Mine Layer; no other ship types are accepted. The research also improves anti-air interception. Lab 5. Up to 5 levels. Requires: Kinetic Weapons.

Military — Defense

Advanced Shielding

Equips all ships with energy shields. +10% shield strength, +2% damage reduction per level. Lab 6. Up to 5 levels. Requires: Shield Theory.

Composite Armor

Layered alloy-ceramic armor. +3% ship HP and +1% ship speed per level. Lab 6. Up to 5 levels. Requires: Basic Armor, Advanced Metallurgy.

Fortress Protocols

Hardened defense doctrine. +5% garrison per level. Unlocks Defense Platform. Lab 8. Up to 5 levels. Requires: Point Defense, Advanced Shielding.

Shield Harmonics

Frequency-tuned shield oscillation. +5% shield regen per level. Lab 6. Up to 5 levels. Requires: Advanced Shielding.

Military — Ships

Colonization Technology

Colony ship designs and terraform protocols. Unlocks Colony Ships. +1 colony slot. Lab 5. Requires: FTL Theory, Dense Housing.

Cruiser Design

Heavy warship blueprints. Unlocks Cruisers. +1% ship HP per level. Lab 7. Up to 5 levels. Requires: Orbital Construction, Advanced Metallurgy.

Carrier Operations

Mobile airbase doctrine. Unlocks Carriers and increases how many assigned Fighters, Bombers, or Assault Shuttles their hangars can support. Lab 8. Up to 5 levels. Requires: Cruiser Design, Fighter Doctrine.

Stealth Technology

Unlocks Stealth Ships, long surveillance, and the lunar Stealth Field, while improving counter-intelligence. It does not make ordinary fleets invisible. Lab 7. Up to 5 levels. Requires: Electronic Warfare.

Military — Fleet Command

Assault Tactics

Advanced ground assault doctrines. Unlocks Assault Shuttles and Hacker Ships. +1% attack per level. Lab 6. Up to 5 levels. Requires: Advanced Shielding, Kinetic Weapons.

Fleet Tactics

Advanced tactical formations improve the fleet's initiative during the first combat round and increase ship speed. The tactical combat benefit does not repeat every round. Lab 6. Up to 5 levels. Requires: Fleet Coordination.

Alliance Communications

Encrypted inter-alliance channels. +5% counter-intel. Unlocks shared vision with allies. Lab 6. Requires: Fleet Coordination, Basic Trade.

Science — Navigation

FTL Theory

Theoretical framework for faster-than-light travel between star systems. Unlocks FTL. Lab 5. Requires: Orbital Mechanics, Hydrogen Synthesis.

Warp Drive

Space-time compression technology. +6% FTL speed per level. Lab 6. Up to 5 levels. Requires: FTL Theory, Impulse Drive.

Fuel Efficiency

Optimized fuel injection and recapture. -4% fuel cost per level. Lab 5. Up to 5 levels. Requires: FTL Theory.

Science — Scanning

Deep Space Scanning

Long-range subspace telescopes dramatically expand sensor reach. Lab 5. Requires: Probe Technology.

Counter-Intelligence

Electronic countermeasures block enemy scans. +15% counter-intel per level. Lab 7. Up to 5 levels. Requires: Signal Intelligence, Encryption Systems.

Science — Computing

Quantum Computing

Quantum processors accelerate all research. +5% research speed per level. Lab 6. Up to 5 levels. Requires: Network Protocols, Silicate Refining.

Encryption Systems

Military-grade encryption protects communications. +10% counter-intel per level. Lab 5. Up to 5 levels. Requires: Network Protocols.

Science — PvE & Expeditions

Dead Zone Navigation

Enables expeditions into Dead Space. Each expedition requires exactly the specialist minimum shown by the mission: two Stealth Ships and one Hacker Ship. Lab 9. Requires: FTL Theory, Quantum Computing.

Rift Navigation

Enables expeditions into the Rift. Rift expeditions require scouts and a combat-capable fleet. Lab 10. Requires: FTL Theory, Quantum Computing.

Wormhole Theory

Theoretical models for navigating unstable wormholes. Access Class 1-2 wormholes. Lab 6. Requires: FTL Theory, Deep Space Scanning.

Artifact Analysis

Allows expeditions and Xenoarchaeology missions to recover artifacts and enables unidentified artifacts to be studied at a Research Lab. Higher levels add concurrent study slots, up to three. Lab 6. Requires: Anomaly Scanning.

Science — Lunar

Lunar Operations

Enables moon colonization and resource extraction. Unlocks Lunar Shuttles. +1 moon slot. Lab 10. Requires: Orbital Mechanics.

Era 4 — Advanced

Power projection. Jump drives, ion cannons, zero-point energy, advanced shields, and more. This is where empires become formidable.

Economy — Mining & Energy

Rare Resource Extraction

Advanced techniques for exotic materials. Unlocks Ice Drills. +25% cryo ice production. Lab 8. Requires: Mining Fleet Ops.

Rare Resource Processing

Advanced refinement for quantum dust and plasma cores. Unlocks Excavators. +20% quantum dust & plasma core production per level. Lab 10. Up to 5 levels. Requires: Rare Resource Extraction.

Zero-Point Energy

Harness quantum vacuum fluctuations. +20% energy. Unlocks Zero-Point Generator. Lab 12. Requires: Advanced Solar, Rare Resource Processing.

Economy — Industry

Nanofabrication

Molecular-scale assembly. +7% build speed, -2% ship cost per level. Lab 12. Up to 5 levels. Requires: Mass Production, Advanced Refining.

Advanced Outpost Systems

Upgraded outpost modules allow more outposts and higher building levels. Lab 12. Requires: Outpost Engineering.

Economy — Trade

Trade Mastery

Better terms with merchant guilds. Each level reduces market commission and expands total storage at public Market Hubs. -0.5% market commission per level. Lab 6. Up to 5 levels. Requires: Trade Contracts, Market Access.

Logistics Mastery

Optimized supply chains. +10% transport speed per level. Lab 8. Up to 5 levels. Requires: Cargo Expansion, Supply Chains.

Economy — Population

Advanced Governance

Sophisticated bureaucratic systems. +2 colony slots. Lab 12. Requires: Colonial Governance.

Terraforming

Reshape planetary environments. Unlocks terraforming feature. +2 colony slots. Lab 14. Requires: Genetic Adaptation, Outpost Engineering.

Military — Weapons

Ion Cannons

Ionized particle beams are especially effective against shielded targets. Research gives each individual ion hit a chance to collapse the target's current shield and also improves attack. Lab 10. Up to 5 levels. Requires: Plasma Weapons, Advanced Shielding.

Torpedo Systems

Heavy warheads designed to cripple capital ships. +15% torpedo bonus, +1% attack. Lab 10. Requires: Missile Systems.

Siege Weapons

Orbital bombardment systems. +5% planetary attack per level. Lab 12. Up to 5 levels. Requires: Torpedo Systems, Assault Tactics.

Weapons Overcharge

Overclock weapon capacitors. +3% attack per level. Lab 10. Up to 5 levels. Requires: Plasma Weapons.

Military — Defense

Adaptive Shields

Shields dynamically adjust frequency. +3% damage reduction per level. Lab 10. Up to 5 levels. Requires: Shield Harmonics.

Heavy Armor

Thick ablative plating for capital ships. +3% ship HP per level. Lab 10. Up to 5 levels. Requires: Composite Armor.

Planetary Fortress

Comprehensive planetary defense network. +8% planetary defense per level. Lab 12. Up to 5 levels. Requires: Fortress Protocols.

Military — Ships

Battleship Design

Capital warship with devastating firepower. Unlocks Battleships. +1% ship HP per level. Lab 12. Up to 5 levels. Requires: Cruiser Design, Heavy Armor.

Dreadnought Design

Massive super-capital warship. Unlocks Dreadnoughts. Beginning this research requires sufficient free energy on the research planet. +1% attack per level. Lab 12. Up to 5 levels. Requires: Battleship Design.

Fleet Auxiliary Systems

Dedicated support vessels for fleet maintenance. +2% ship HP per level. Lab 10. Up to 5 levels. Requires: Cruiser Design, Outpost Engineering.

Bomber Wing Doctrine

Specialized anti-structure bomber tactics. Unlocks Bombers. +2% planetary attack per level. Lab 10. Up to 5 levels. Requires: Carrier Operations, Missile Systems.

Military — Fleet Command

Advanced AI Officer

Enhanced threat analysis with smart evacuation. Auto-loads cargo during retreat. +2% ship speed. Lab 10. Requires: AI Officer Protocol.

Grand Strategy

Supreme tactical command systems. +2 fleet slots, -10% fuel cost per level. Lab 12. Up to 5 levels. Requires: Fleet Tactics, Neural Networks.

Combined Operations

Coordinate combined assaults with alliance members. Lab 7. Requires: Fleet Tactics, Alliance Communications.

Alliance Logistics

Optimized supply lines. +30% transfer and gift mission speed. Lab 10. Requires: Alliance Communications, Supply Chains.

Science — Navigation

Jump Drive

Instantaneous point-to-point teleportation. Enables Jump Gates on moons. Lab 10. Requires: Warp Drive.

Advanced Navigation

AI-optimized route planning. +2 fleet slots. Lab 10. Requires: Navigation Computer, Fleet Tactics.

Science — Scanning

Galactic Cartography

Complete mapping of your spiral arm. All sectors within your arm become partially visible. Lab 8. Requires: Deep Space Scanning.

Quantum Sensors

Quantum-entangled sensors detect cloaked ships and reveal fleet compositions. Lab 10. Requires: Galactic Cartography, Counter-Intelligence.

Science — Computing

Neural Networks

Advanced AI systems. +15% research speed, +1 fleet slot. Lab 10. Requires: Quantum Computing.

Cyberwarfare

Hack enemy colony systems to disrupt operations. Lab 12. Requires: Encryption Systems, Electronic Warfare.

Science — PvE & Expeditions

Deep Wormhole Navigation

Navigate deeper, more dangerous wormholes. Access Class 3-4 wormholes. Lab 9. Requires: Wormhole Theory, Advanced Shielding.

Rogue Genesis Research

Study rogue AI patterns. Enables encountering Ancient AI in the Rift. Lab 12. Requires: Rift Navigation, Artifact Analysis.

Xenoarchaeology

Study ancient alien ruins on moons for unique blueprints and bonuses. Lab 10. Requires: Artifact Analysis, Lunar Operations.

Science — Lunar

Lunar Expansion

Advanced lunar engineering. Increases moon colony limit to 3. Lab 12. Requires: Lunar Operations.

Era 5 — Ultimate

The pinnacle of technology. These game-changing breakthroughs define late-game empires. Extremely expensive but immensely powerful.

Economy — Industry

Megastructure Engineering

Galaxy-scale engineering. Unlocks Dyson Sphere, Molecular Assembler, Quantum Nexus. +3 colony slots. Lab 16. Requires: Nanofabrication, Advanced Outposts.

Economy — Trade

Galactic Exchange

Galaxy-spanning marketplace accessible from any colony. Unlocks remote trading. Lab 14. Requires: Trade Mastery, Galactic Cartography.

Military — Weapons

Antimatter Warheads

Matter-antimatter annihilation weaponry. +3% attack per level. Lab 14. Up to 5 levels. Requires: Weapons Overcharge, Ion Cannons.

Dark Matter Weapons

Exotic matter weapons that bypass all known shield technology. +0.5% armor pierce, +1% attack per level. Costs dark matter. Lab 16. Up to 5 levels. Requires: Antimatter Warheads, Rare Resource Processing.

Planet Cracker

Concentrated graviton beam devastates planetary defenses and outpost shields. +5% planetary attack, +2% attack per level. Lab 16. Up to 5 levels. Requires: Siege Weapons, Antimatter Warheads.

CNRhK

Condensed Neutron Resonance hyperKinetic weapon technology for planetary defenses and outpost shields. +7% planetary attack and +2% fleet attack. Lab 15. Requires: Siege Weapons, Antimatter Warheads.

Military — Defense

Phase Shields

Phase-shifted shield barriers have a chance to completely negate incoming hits. +1% phase dodge, +2% damage reduction per level. Lab 14. Up to 5 levels. Requires: Adaptive Shields.

Nanobot Repair Systems

Self-replicating nanobots continuously repair damage even during combat. +1% nanobot repair, +1% ship HP per level. Lab 16. Up to 5 levels. Requires: Heavy Armor, Nanofabrication.

Military — Ships

Titan Design

One-of-a-kind flagship — the most powerful vessel in existence. One per empire. Unlocks Titans. Beginning this research requires sufficient free energy on the research planet. +1% attack per level. Costs quantum dust & dark matter. Lab 16. Up to 5 levels. Requires: Dreadnought Design, Megastructure Engineering.

Ship Mastery

Perfected hull designs benefit all ship classes. +7% shipyard speed, +2% ship HP per level. Lab 16. Up to 5 levels. Requires: Battleship Design, Nanofabrication.

Military — Fleet Command

Supreme Command

Massively expands fleet command capacity. +5 fleet slots. Lab 16. Requires: Grand Strategy.

Alliance Mastery

Peak military coordination. +2% attack, +2% damage reduction. Lab 16. Requires: Alliance Logistics, Combined Operations.

Science — Navigation

Quantum Drive

Quantum tunneling propulsion — fastest and most efficient drive. +8% FTL speed, -6% fuel cost per level. Lab 14. Up to 5 levels. Requires: Jump Drive, Warp Drive.

Galactic Highway Network

Interconnected jump gate network. Instant fleet transfer between colonies. Lab 16. Requires: Advanced Navigation, Jump Drive.

Science — Scanning

Omniscience Array

A network of quantum-entangled sensors spanning the galaxy. Full visibility of all systems. Lab 14. Requires: Quantum Sensors.

Science — Computing

Artificial Consciousness

Self-evolving AI dramatically reduces research time. +5% research speed per level. Lab 14. Up to 5 levels. Requires: Neural Networks.

Science — PvE & Expeditions

Genesis Core Hacking

Hack rogue Genesis AI cores to acquire their advanced technology. Lab 14. Requires: Rogue Genesis Research, Deep Wormhole Navigation.

Transcendent Artifacts

Allows a legendary artifact to be bound permanently by consuming Precursor Fragments and inactive lower-tier artifacts with the same effect. The Artifacts screen shows the exact required materials before confirmation. Lab 15. Requires: Xenoarchaeology, Genesis Core Hacking.

Alcubierre Bubble Drive

Warp the fabric of space-time around the fleet. Travel at extreme speed, completely invisible to enemy sensors. Requires antimatter fuel per trip. Costs dark matter & antimatter. Lab 16. Requires: Quantum Drive, Antimatter Warheads.

Science — Lunar

Lunar Mastery

Full lunar dominion. Increases moon colony limit to 5. Lab 14. Requires: Lunar Expansion.

Tip: Era 5 technologies are expensive and time-consuming, but each one can dramatically shift the balance of power. Prioritize based on your playstyle — military players want antimatter weapons, builders want megastructures, explorers want the Alcubierre drive and omniscience array.